Game Developer

<CHAITANY/>

Unity 6  ·  C#  ·  Game Dev
Currently learning C# & building my own game in Unity, and doing some side hustle also to keep myself updated
Chaitany portrait

About Chaitany

I'm a Game Developer working in Unity 6 and C# — 2D mechanics, player controllers, physics and collisions, and the scene and prefab workflow that ties a game together. I'm focused on building solid mechanics and polished, optimized player experiences, with the goal of becoming a fully-fledged Game Developer.

Find me online at @chaitanybuilds — GitHub, YouTube and Instagram.

chaitany.json — properties
$ cat chaitany.json

{
  "name": "Chaitany",
  "role": "Game Developer",
  "stack": [
    "Unity 6",
    "C#",
    "Game Mechanics"
  ],
  "handle": "@chaitanybuilds",
  "status": "learning & building games" ,
  "goal": "full-stack game dev"
}

$

Stack & Skills

Unity 6
Engine
Scene & Prefab Workflow 0%
2D Game Mechanics 0%
Physics & Collisions 0%
Game Feel & Polish 0%
C# Scripting
Gameplay
MonoBehaviour Lifecycle 0%
Player Controllers 0%
Gameplay Logic 0%
Optimization 0%
Build Log
Learning
[00:00.1] ✓ Unity Engine 6.0 initialized
[00:00.4] → Loading C# compiler (Roslyn)
[00:00.8] ✓ MonoBehaviour framework ready
[00:01.2] → Importing Assets… [GameObjects, Prefabs]
[00:01.6] ⚠ PlayerController.cs — still learning!
[00:02.1] ✓ Scene hierarchy compiled
[00:02.5] → Physics engine: Active
[00:02.9] ● Building project…
Compiling Scripts 0%

Selected Work

01
Unity 6 Dev — WIP
C# · MonoBehaviour · Game Mechanics
UnityC#WIP
02
Gameplay Programming
C# · Player Controllers · Physics
C#Physics
03
Scenes & Prefabs
GameObjects · Prefabs · Scene Hierarchy
UnityPrefabs

My Projects

Hover to see projects

Let's collaborate

LET'S
TALK

Contact Me